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/** * @extends {Ghost} * The Blinky Class */ class Blinky extends Ghost { /** * The Blinky constructor * @param {Canvas} canvas * @param {?number} dots */ constructor(canvas, dots) { super(); this.paths = { exitPen : [ { dir : { x: 0, y: -1 }, disty : 138, next : null } ], enterPen : [ { dir : { x: -1, y: 0 }, distx : 168, next : 1 }, { dir : { x: 0, y: 1 }, disty : 174, next : null } ] }; this.id = 0; this.x = 168; this.y = 138; this.dir = { x: -1, y: 0 }; this.scatter = { x: 25, y: -3 }; this.inPen = false; this.color = Blinky.color; this.init(canvas, dots); this.elroyMode = 0; this.activeElroy = dots !== null; } /** * Returns the Ghost's name * @return {string} */ static get name() { return "Blinky"; } /** * Returns the Ghost's color * @return {string} */ static get color() { return "rgb(221, 0, 0)"; } /** * Blinky's target is always the current tile of the Blob * @param {Blob} blob * @return {{x: number, y: number}} */ chase(blob) { return blob.getTile(); } /** * Sets Blinky's "Cruise Elroy" Mode when the number of dots left reaches the target * @param {number} dots */ checkElroyDots(dots) { if (dots === Data.getLevelData("elroyDotsLeft1") || dots === Data.getLevelData("elroyDotsLeft2")) { this.elroy += 1; } } /** * Returns true when Blinky is in "Cruise Elroy" Mode. Only used for Blinky * @return {boolean} */ isElroy() { return this.activeElroy && this.elroy > 0; } /** * Makes it possible for Blinky to switch to "Cruise Elroy" Mode */ activateElroy() { this.activeElroy = true; } }
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