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/** * @extends {Animation} * The Paused Animation */ class DeathAnimation extends Animation { /** * The Paused Animation constructor * @param {Canvas} canvas * @param {Blob} blob * @param {function} callback */ constructor(canvas, blob, callback) { super(); this.canvas = canvas; this.ctx = canvas.context; this.blob = blob; this.callback = callback; this.blocksGame = true; this.endTime = 1350; this.x = blob.getX(); this.y = blob.getY(); } /** * Does the Death animation */ animate() { let count = Math.round(this.time / 15); this.canvas.clearSavedRects(); this.ctx.save(); this.ctx.translate(this.x, this.y); if (this.time < 750) { this.blob.drawDeath(this.ctx, count); } else if (this.time < 1050) { this.blob.drawCircle(this.ctx, count - 50); } else { this.blob.drawCircle(this.ctx, count - 70); } this.ctx.restore(); this.canvas.savePos(this.x, this.y); } }
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