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/** * @extends {Ghost} * The Demo Ghost Class */ class DemoGhost extends Ghost { /** * The Demo Ghost constructor * @param {string} name * @param {string} color */ constructor(name, color) { super(); this.canvas = Board.screenCanvas; this.ctx = this.canvas.context; this.feet = 0; this.name = name; this.color = color; } /** * Returns the Ghost's name * @return {number} */ getName() { return this.name; } /** * Initialize some variables for the chase demo animation * @param {{x: number, y: number}} dir * @param {number} x * @param {number} y */ chaseDemo(dir, x, y) { this.dir = Object.create(dir); this.x = x; this.y = y; this.mode = "chase"; this.speed = Data.getGhostSpeed(false); } /** * Initialize some variables for the frighten demo animation * @param {{x: number, y: number}} dir * @param {number} speed */ frightenDemo(dir, speed) { this.dir = Object.create(dir); this.mode = "blue"; this.speed = speed; } /** * Initialize some variables for the present demo animation * @param {{x: number, y: number}} dir */ presentDemo(dir) { this.dir = Object.create(dir); this.x = -Board.ghostSize; this.mode = "chase"; this.speed = Data.getGhostSpeed(false); } /** * The animation used on the Demo * @param {number} speed */ demoAnimate(speed) { this.x += this.dir.x * this.speed * speed; this.moveFeet(); this.draw(); } }
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