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/** * @extends {Animation} * The Ghost Score Animation */ class GhostScoreAnimation extends Animation { /** * The Ghost Score Animation constructor * @param {Canvas} canvas * @param {string} text * @param {{x: number, y: number}} pos */ constructor(canvas, text, pos) { super(); this.canvas = canvas; this.text = text; this.pos = pos; this.blocksGame = true; this.endTime = 1000; } /** * Does the Ghost Score animation */ animate() { let size = Math.min(0.2 + Math.round(this.time * 100 / 500) / 100, 1); this.canvas.clearSavedRects(); this.canvas.drawText({ size : size, color : "rgb(51, 255, 255)", text : this.text, pos : { x : this.pos.x + 0.5, y : this.pos.y + 0.5 } }); if (this.time > 200) { this.blocksGame = false; } } }
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