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/** * @extends {Animation} * The Paused Animation */ class PausedAnimation extends Animation { /** * The Paused Animation * @param {Canvas} canvas */ constructor(canvas) { super(); this.canvas = canvas; this.blocksGame = true; this.timePart = 500; this.partDiv = 5; this.maxSize = 2.2; this.minSize = 1.5; this.clearAll = true; } /** * Returns true if the animation hasn't ended * @param {number} time * @return {boolean} */ isAnimating() { return true; } /** * Animates the Paused text alternating sizes increases and decreases */ animate() { let time = this.time % this.timePart, anim = Math.floor(this.time / this.timePart) % 2, part = time * (this.maxSize - this.minSize) / this.timePart, size = anim ? this.maxSize - part : this.minSize + part; this.canvas.clear(); this.canvas.fill(0.8); this.canvas.drawText({ size : size, color : "rgb(255, 255, 51)", text : "Paused!", pos : { x: 14, y: 17.3 }, alpha : 0.8 }); } }
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