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/** * @extends {Ghost} * The Pinky Class */ class Pinky extends Ghost { /** * The Pinky constructor * @param {Canvas} canvas * @param {?number} dots */ constructor(canvas, dots) { super(); this.paths = { inPen : [ { dir : { x: 0, y: -1 }, disty : 168, next : 1 }, { dir : { x: 0, y: 1 }, disty : 180, next : 0 } ], exitPen : [ { dir : { x: 0, y: -1 }, disty : 138, next : null } ], enterPen : [ { dir : { x: -1, y: 0 }, distx : 168, next : 1 }, { dir : { x: 0, y: 1 }, disty : 174, next : null } ] }; this.id = 1; this.x = 168; this.y = 174; this.scatter = { x: 2, y: -3 }; this.inPen = true; this.color = Pinky.color; this.init(canvas, dots); this.setPath("inPen"); } /** * Returns the Ghost's name * @return {string} */ static get name() { return "Pinky"; } /** * Returns the Ghost's color * @return {string} */ static get color() { return "rgb(255, 153, 153)"; } /** * Pinky's target is always 4 tiles ahead of the Blob * @param {Blob} blob * @return {{x: number, y: number}} */ chase(blob) { let targetx = blob.getTile().x + 4 * blob.getDir().x, targety = blob.getTile().y + 4 * blob.getDir().y; // Recreating bug where Up = Up+Left if (blob.getDir().y === -1) { targetx -= 4; } return { x: targetx, y: targety }; } }
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